Five competitive tools. One shared workspace.
Browse exact records, explore the dataset, compare Speed, audit team typing, and count
damage rolls in one consistent shell. Build The Team once; working pages keep it visible and never
silently replace a member.
DATASET-DERIVED one traceable source
PERSISTENT The Team follows you
DISCLOSED assumptions are labelled, not hidden
LOCAL no third-party requests
WHERE EACH ANSWER LIVES
01
POKÉDEX
What is actually in the dex?
Search and filter Pokémon entries, then inspect forms, types, base stats,
rarity class, abilities and source-separated generation-9 learnsets.
OPEN POKÉDEX →
02
DATABASE
Which records match?
Filter and sort complete Pokémon and Move tables, control visible columns, and derive descriptive statistics from the active dataset.
OPEN DATABASE →
03
SPEED
Do I move first?
The speed band a species can occupy, the shared rules reference on it, and
how often it outspeeds the whole dex or the fully evolved filter — with modelled modifiers named, and the
ones that are not refused out loud.
OPEN SPEED →
04
TEAM TYPING ANALYSIS
What am I open to?
Team defence, coverage holes, threat ranking and chart matchups. It is
type-only today; special-attack analysis will join this same surface later.
OPEN TEAM TYPING ANALYSIS →
05
DAMAGE
How hard does this hit?
Two mons and one move: all sixteen rolls, the range as a share of HP, and
the chance to knock out in one through four hits — counted exactly, never sampled.
OPEN DAMAGE →
Datasets are dated snapshots — tiers move, and every page names the one it loaded.
Each public analysis page loads its own; this one loads none.